Invitation-only convening

IMX3 XR
Invitational

A gathering of museum and cultural sector leadership, exploring how immersive tools can deepen access, interpretation, and participation.

WhenTuesday, November 10, 2026

WhereMIT Museum
Cambridge, Massachusetts

Respond to the invitation

Organized by

Hosted by

In Partnership With

A regional working conversation

How do we add technology
without subtracting humanity?

Museums hold far more knowledge and learning potential than any gallery can reveal at once. Extended Reality (XR), digital twins, and immersive platforms can open new dimension of institutional collections and extend learning experiences that deepen the relationship between people, place, and content.

This Invitational brings together decision-makers from museums across New England to examine that possibility with curiosity and useful skepticism. The emphasis is on real institutional questions, practical demonstrations, and ideas that can move toward action.

Museums connect people, objects, and stories. Technology should be a bridge that enhances these connections, leading us deeper into the embodied and social experience. We’re excited to host this gathering of creative leaders and navigate the future of immersive technology in museums together.

Lindsay Bartholomew, MIT MuseumMIT Museum, site host

A quick language guide

Two terms to know.

XRExtended reality

A catch-all term for experiences that add digital elements to the world around you or place you inside a digital environment.

Think of: Using a phone to see how a virtual sofa would look in your room, or wearing a headset to enter a virtual gallery.

Immersive technologiesA broader category

Tools designed to make you feel present inside an experience, often by surrounding you with responsive images, sound, or information. XR is one type of immersive technology.

Think of: The difference between looking at a picture of a place and stepping into a room-sized version that changes as you move.

What becomes possible?

01

Access that goes deeper

How can immersive experiences adapt to different languages, abilities, levels of interest, and locations?

02

Layers inside the object

What becomes possible when audiences can enter a fragile artifact, an unrealized plan, or a story beyond the gallery label?

03

Participation after the visit

How might a museum relationship continue after someone leaves the building, or invite the public into active research?

04

Feasibility in practice

What would it take to prototype, fund, evaluate, and sustain XR work without overburdening institutional teams?

Senior cultural leaders shaping what comes next.

The room will bring together roughly 30–40 invited leaders from museums and cultural institutions across New England. The group is intentionally cross-functional, with people who can connect emerging ideas to institutional priorities and implementation.

  • Interpretation + curatorial
  • Exhibitions + collections
  • Education + public programs
  • Technology + digital strategy
  • Executive leadership

10 AM–6 PM

From shared questions to institutional possibility.

Session order and presenters may evolve as the program is finalized. Additional arrival details will be shared with confirmed participants.

10 AM–4 PM

Gathering

A catered lunch will be provided

01

Welcome + Framing

A shared starting point and framing question to guide the day.

02

Spotlight: MIT Museum

Notes from the field as our site host shares their perspective on public participation, layered interpretation, and the museum as a public lab.

03

Keynote: An XR Sector Primer

We take a concise look at the current landscape of extended reality, digital twins, and cultural access, guided by an expert in the field.

04

Community Dialogue: Points of Possibility

A guided discussion among attendees, surfacing collective opportunities, inspirations, skepticisms, and possibilities for the future of human-centered digital engagement.

05

Case Study: IMX3

An in-depth, hands-on look at how XR and immersive technologies have been used in real-world settings to build community and extend connection to both people and place.

06

Workshop: Institutional Visioning

Envision XR activations that meet the unique needs of your institution and audiences, identifying realistic and achievable pathways to bring them to life.

4–6 PM

Networking

07

Curator Walkthrough

Join MIT Museum curator Lindsay Bartholomew for a guided tour through the museum’s latest exhibitions.

08

Social Hour

Space to compare ideas, identify collaborators, and continue the conversation over refreshments.

Programming note

Sessions in development

Individual presenters and complete session details will be announced as they are confirmed.

Join the conversation

Reserve your place in the room.

Attendance is limited and curated to support a candid, useful exchange among peers. Please respond below and the organizing team will follow up with confirmation and event logistics.

NOV10

2026
MIT Museum

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